Blender 2.93
Adobe Photoshop 2021
The aspiration for the tropical themed island comes from my own travel experience around South-East Asia. The Japanese stimulus originates from an image I found online.(1.2.1) I thought the unique colour palette would create a special atmosphere. Throughout the project I mainly focused on environment, asset and material research.(1.2.2)
1.2.1 image sourced from Reddit 2020.
1.2.2
I drew a sketch of the level design on a graphic tablet (1.3.1) early and only minor adjustments were made later when collaborating with my team members. For most of the assets I created pencil drawn illustrations.(1.3.2, 1.3.3)
1.3.1
All in all three variants of the Island were constructed. The first version turned out to be too low poly.(642 Verts, 1280 faces) I extruded and moved vertices of a flattened icosphere but I later discarded this model seeing as a rather basic representation what I soughted to achieve.(1.6.1) I run into some hardware difficulties while recreating the island the second time. I chose an alternate modelling technique. Instead of extrusion I attempted sculpting however this method exponentially increased the number of faces to over six million and required far greater computing power than what my aging laptop could handle. Consequently the third and final configuration was fabricated in the same way as the first but with numerous subdivions setting the poly count to a manageable 64K. (1.6.2)
Since the Game Group Project was my first 3D assignment it represented a steep software learning curve. Blender is the most complex program I ever had to learn. The journey may not be the easiest yet I welcome the opportunity to challenge myself and enjoy creating new worlds such as Trash Island.